
CCP Greyscale
C C P C C P Alliance
1892

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Posted - 2013.05.01 23:09:00 -
[1] - Quote
Linament wrote: No interest in frogs...but point taken. Could you then speak to the following?
How does the upcoming expansion relate to - 1. Removing barriers to entry, 2. Set a path to the next few years of EVE development as a product, 3. Not catering to long time veteran players /alliances /corporations in 0.0 (largest share of the vocal minority), 4. Increasing new player accounts, 5. Reducing the "Drowning in Minutia" syndrome (Spreadsheets for everything and an excel based UI), 6. Making the game "a game for everyone"
Ok, so. Some stuff we're working on that I can remember off the top of my head:
- A bunch of stuff from Team PE, most notably a completely revised radial menu plus assorted very neat "basic controls" UI gubbins that I can't remember if we've shown yet but that you'll definitely notice once you hit the test server that all combine to make the core task of flying your ship easier and more intuitive - 1, 3, 5, 6 off the bat, hopefully 4 as part of a general effort to improve early-game experience, and by addressing 5 as it relates to core UX, 2 as well
- New scanner overlay to seamlessly highlight and provide access to exploration content for which you previously needed specialist tools just to know it was there - 1, 3, 5, 6 and with the same reasoning as above, 2 and 4
- A raft of other adjustments to how scanning and exploration work, including probe formations, a more comprehensible scanner window, and various other things that again you'll find when it hits the test server - 1, 3, and 6, 5 to a somewhat lesser degree, and hopefully again at least 4 and arguably 2
- New hacking/archaeology mechanics that turn "activate module, wait an arbitrary amount of time" into an engaging, skill-driven puzzle, derived from a new drive towards prototyping stuff - 3, 5, 6, and definitely 2
...and then a bunch of other stuff that my somewhat tired brain is failing to recall right now. And yes, Fozzie, with some help from Bettik, is doing a bunch of changes to resource distribution, which is one of the I want to say three (but I may be forgetting one, see previous disclaimer) major features that one of the five (I think) main EVE feature teams is working on for this expansion. We're hoping it's going to make a big impact on the economic/industrial ecosystem as the changes propagate through the system, but there's plenty of other stuff going on. |